![]() Our first official map "Diemen's Land" is a punishing desert world. There is a strong progression of difficulty the further you move away from the starting zone, including harsh environmental effects and dangerous creatures. Even when well geared, procedural events can ruin your plans very quickly. ![]() The world is littered with ruins of times before, with plenty of tech to be scavenged. We are working our way towards the first alpha build which we are aiming to get out by the end of June. Keys will be released in batches based on date subscribed, and enough people near you to populate a server. ![]() The best thing you can do to ensure you get a key is spreading the word to increase the chances we can support a server in your region. I look at Hurtworld as a platform for different sandbox game types. We are designing the game we want to play most, however the framework of player movement, gear, combat, environmental effects, AI, vehicles, construction and gathering can all be applied to vastly different game modes with very little work. We plan to release some minigame modes in future to run alongside the full survival mode, I can't wait to see what other people do with a solid FPS framework with the backing of a fleshed out survival game.
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